Toy project I made with Godot 4.0 to learn the basics, still has some stuff I want to implement, like adding sound effects to certain events, adding a few power-ups and smoothing some rough edges. Feedback is welcomed!

Use mouse click (or touch) to jump, avoid buildings and floor/ceiling lasers. Triggering the alarm lasers makes the ceiling/floor come closer. The game generates obstacles randomly under certain range of distance with the lasers, some runs might be very easy, others harder. I intend to add certain degree of pseudorandom there to balance things out.

Game 1 of the 20 games challenge

I just wanted to have this uploaded to test how, I'll probably clean the page and profile later.

Comments

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Nice job, I like the visuals and music! The controls feel just right :D